![]() ![]() ![]() Then you'd focus on your economy and trying to keep it afloat while appeasing military factions and the population, and you'd have to keep either the USSR or NATO or both sweet. So for a typical round, you'd assemble your cabinet and it works in a similar way to how it works in HA, locking off and enabling choices and options and upsetting and pleasing various factions. The managing of populations and their needs from HA The potential false information from the military/KGB from CITK, which would be expanded into army, navy, air force and intelligence services, and maybe the police The ideological questions from HA and CITK, which affect gameplay and guide events (and also affect the other two points) There are probably parts from both I'm missing that are also good as I haven't played either in a long time. One thing I've always wanted to play, and imagine would sell pretty well, is a combination of the original Crisis in the Kremlin and Hidden Agenda to make a better version of Tropico. ![]()
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